Fixed missing texture lookup error when using texture pack with a custom shaders. Added missing shader for light sources not set up for it. Added shadow volume on the side of units to allow shadow-only areas to be rendered correctly. Changed the color of the alpha channel between ambient occlusions in order that shadows are drawn in a more consistent color with the color of ambient occlusion's lightness. Tweaked shadows of objects and enemies so that each layer is rendered as a separate individual image.. Fixed shadows used for objects that can only be lit from above being clipped from the camera, and in some cases, not rendered at all on console. and 1.1.1.5200 will no longer fail to start on some systems.. 9 CRAWL MEGA PATTERN --------------------------------------------- https://mega.nz/#!4xKjVgkB!UaFb. New dynamic ambient occlusion shader engine by Alexey Kovalev Added support for using dynamic post process shaders. crysiscrysis, crysis 3, crysis 2, crysis remastered, crysis system requirements, crysis 4, crysis 2 system requirements, crysis 1, crysis 3 system requirements, crysis remastered system requirements, crysis warhead, crysis game, crysis 2007, crysis remastered review, crysis battle royale Fixed missing texture lookup error when using texture pack with a custom shaders. Added missing shader shader for light sources not set up for it.. Adjusted the shadows of the skyboxes to blend in more appropriately. Removed the shadows in the skybox since they did not produce enough ambient occlusions to be playable on console.. Improved image quality with more realistic shadows. A new version of the shadow system is available. You can find a list of all shadow maps at this link.. A few minor fixes in the game. It is now possible to use the same save state on both Windows and Linux. Cinema 4d Dem Earth Crack
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Tweaked performance of the occlusion system by taking away occlusion cull-time when cull distance exceeds 1000 times the camera's center of radius and making the occlusion cull-time higher than 1000 times the camera's center of radius before applying the occluders themselves. This allows for a much better performance on console.. Fixed shadows for terrain with a transparent surface or water effect that were not set as occlusion and did not get clipped from the camera if that was set.. Fixed bugs with how the UI is set up. Fixed an issue where playing backwards would cause an unplayable game.. Fixed an issue where the screen size would become bigger than the screen width by 1/6th while playing in the menu or using the keyboard.. Chroma-based ambient occlusion (CAO) shader by Alexey Kovalev Improved particle system with improved particle volume, volumetric shadow maps, and shadow reflection.. Changes to 1:3.5: The following fixes are in 1:3.5: Fixed an issue where the game would occasionally crash in the middle of a game.. The console is now a bit larger, to get the full benefit of the new map space. The map size has also been vastly increased. The new size is 10x10x10 feet, so there is a massive difference.. Fixed an issue with the game loading games from different locations. A handful of other minor bug fixes and improvements. 44ad931eb4
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